Myself and Thia are getting to start a D&D (5th ed) campaign run by the awesome DM that is Jon Syson.
It is set in the Gothic land of Borovia. It will be a homebrew but with elements pulled from The Curse of Strahd book.
A dark place full of undead, Vampires, haunted houses and all the horrific things that go bump in the dark.
We get to play this with an awesome line up of friends. Myself and Thia, Stu Aspden, Lewis Attenborough, Owain Winterbottom, Rosie Evans, and then Jon as our DM.
The first thing we got asked to do was create 3rd lvl characters with a back story. As its homebrew we could go a little more exotic than the standard races if we wanted.
This is what we came up with!
Name: Ak'kron Grendeck (Grendeck means fiend spotter)
Race: Aarakocra (eagle man)
Class: Ranger (maybe adding some rogue)
Ak'kron hails from a society of bird folk in a far off land called Halruaa.
They live in the high mounting earies surrounding the land and serve as its protectors. Mainly because bordering these lands on the outside of the circle of mountains there is an unstable waste land. Within this land once in a wile random tears open up from an evil dimension and entities try to slip through. Demons and fiends trying to get a foot hold in this world.
Ak'kron worked as a scout for the King and Council of Halruaa. Flying lone patrol runs over the wasteland watching for tears. Armed with his eagle eyes and his trusted longbow.
On one of these runs he spotted a tear opening up and three strange creatures stepping through. He sped towards them taking aim and started to fire. His first shot slammed directly into the face of one of them and it dropped to the ground and turned instantly to black ash. The other two scatter fast as he unleashes a second arrow hitting another, it stumbles but keeps going. As Ak'kron takes aim to finish it off, the third creature shimmers and vanishes from site. Ak'kron fires at his original target and hits true. The entity just like the first turns to ash.
Ak'kron searches all over to no avail and heads back to Krakaa the main base of his clan, to report what he had seen.
Other scouting parties with warriors are sent out but with no luck in finding the missing creature or even evidence of the first two.
Months go by. Life carries on as normal for Ak'kron. But within the clan and the main society of Halruaa a few mysterious deaths occure, including finally a member of the council itself! All with arrows just like the scouts use.
An armed warrior unit confronts and arrests Ak'kron taking him before the council and king. An eye witness had come forward and said they had seen Ak'kron killing the council member. He had no alibi as he was home alone sleeping. He is found guilty by council vote and sentenced to death.
The king who had grown up around Ak'kron could not go against the will of the council. But he could give the option of a more pleasant death than having his wings cut off and his throat cut, as was custom for killing a council member.
So Ak'kron was given a choice between the later OR having his wings and bow and limbs bound tightly to his body, and taken to a dark pit called the Howling Mouth. So deep and black was this fizzure that nothing going in ever came out. He would be thrown into this pit head first to die, with his weapon at his side and air rushing through his feathers like one last flight.
Ak'kron chose the more honorable death.
He was taken to the Howling Mouth and thrown directly in. He plummeted for what seemed like a life time, but never uttered a screech, his stoic manner holding his nerve. He tensed his wings and began to struggle against his bonds. To his surprise his ropes were not as secure as they should have been. He had never been strong but he was fast and acrobatic by his nature. so he began to spin, roll and squirm in his bonds. He angled himself so he could scrape himself along the fizzure wall to tear at the ropes, but every impact wounded him badly. The ropes finally snap free and Ak'kron tried to unfurl his wings but they cramped and had become numb. they managed to slow him a little, enough for him to use his claws to get a grip on the walls.
He began his clime to the top of the fizzure. painfully slow and clostrophobic he made his way up. It took him hours and hours but eventually reaching the lip he pulls himself over and lay exhausted.
But he was startled awake a short time later by a screeching call. He looked round and in the distance saw the tiny form of another Aarakocra flying his way. He knew better than to stick around and took to the air and flew as fast as he could away from Halruaa. Again he kept going, pushing himself to his very limits, this time for days. Until exhaustion took him once more. During his sleep pieces started to connect in his mind. What if the fiend that had escaped him could do more than just become unseen or teleport? What if they had somehow infiltrated the his clan or even the COUNCIL itself! And had framed him to get rid of him or as revenge for the death of his cohorts.
As he woke he vowed to find away to unmask and stop this creature and prove his own innocents.
From then on he roamed the unknown lands before him honing his archery skills as he looked anything to help him in his quest.
Personality: Ak'krons sensibilities may not match that of normal humanoids and he may find it hard to understand how non Aarakocra races react to things. He is both a meat and veg eater but only eats raw or very rare meat. He is very stoic and lofty in his demeanor and not normally easy to rile or become overly emotional. He is very eagle like in his coloring and form apart from the odd feather dyed blue or green to represent his clan.
Background: Far traveler
My name is Sheslyn and I have found myself land-bound and away from the beautiful waters I call home.
Prior to this day I used to live with my triton kin in the vast underwater city of Tri'Panzuriel. There has never been a city so beautiful and full of controlled chaos. With many different types of aquatic life, all working together in their own unique ways under the rule of queen Shihnadyn Lagemnath. Always a benevolent and fair ruler, she strived to keep the peace between the many facets of triton society.
Within our matriarchal society only few are chosen to become Protectors against the 'above waves' or sometimes known as air breathers, I was one of them. Form a young age I began training in the ways to manipulate, enthrall and confuse those of a weaker mind. This training was so we could learn to steer away passing travelers or lure them to their deaths, if they persisted to encroach upon our realm.
Roughly a ten day after my 30th spawning day the great queen Shihnadyn Lagemnath was found dead in her quarters, to add to this tragedy a powerful item has gone missing. An urgent council meeting was held, and all of the city Protectors had to be present. As we soon found out, the missing item was the biggest pearl that bejeweled her crown. But it wasn't just any pearl...it held within it ancient mystical powers. It's subtle magic kept the peace within Tri'Panzuriel. Now it was gone! Sooner or later everything would fall to chaos and war would be had. The future of our realm was in grave danger, there had to be something we could do! The unknown attacker had to be found and brought to justice! The palace and all of the city was turned upside down and searched, only a single scrap of man made cloth was found caught on the thorns of an Eadro bush.
The council asked for volunteers from within the Protectors and told that this mission would be upon land. To stay out of the water for long would be abhorrent and normally seen as the harshest of punishments. Only three came forward, so I closed my eyes, dug deep within myself and volunteered. Week with just four Protectors, we chose four different directions to search the world. I became North and gained a glyph on my wrist to indicate such. Our mission was to find the pearl and bring the culprit to justice or death. We each were given a necklace with the power to turn our strong, beautiful fish tails into humanoid legs, to enable us to travel on the land of the air breathers.
After the meeting was over, there was no time to waste, it all feels like a blur now...we got armored and then packed only necessities and weapons. Then were sent on our way without much of a ceremony and that's how I ended up here, on dry land...I hate it, but I will do everything in my power to help restore the balance in my beloved land.
What do you think?
We cannot wait to use them and see what adventures happen!
On the 30th of April we went down to Fanboy3 for a pre-arranged game organized for a good friends Birthday and because we missed International Table Top Day. The gentlemens Birthday in question is Rupert Wainwright, a beloved DM and longtime gamer that we met through D&D and became friends.
The game itself was different from our usual D&D games in a few ways. First of all, we all started at level 22! It was also a mash up of characters players have used in different types of games. Including Pathfinder, LARP and all versions of Dungeons & Dragons. All of them got converted to very roughly fit the 5th edition mechanics of DnD. We got split into two separate tables, but each hour, when the signal of singing "Rupert the Bear" a member of each table would swap with each other.
The campaign and the world it's in originated over 30 years ago, by a lovely man called Majid, that we met for the first time at this game. To say this world is full of lore and colorful stories is an understatement.
The basics of our mission and the story was as follows.
We are all magically transported to a druidic battle grove, that is there to hold back evil and keep the balance. The keeper of this battle grove is a Druid called "Rupert". In his silver bear form, after he began his hibernation, something went very wrong. He didn't wake and began rotting from the inside. Through his daughter and some investigation, we found it was because there was a vast imbalance within the grove. There needed to be an equal set of elemental sheep. There was already an abundance of storm sheep but no other types. Our mission was to travel to different elemental planes to collect the other elemental sheep needed to restore balance in the grove.
We faced many challenges in our adventure, including:
It was a fantastic game and an apt way to celebrate Ruperts birthday. We met some great people and the characters they created.
We do love how creative and sociable tabletop gaming is and always look forward to it so much.
Greebow and Thia